Render the Scene
function [] =
BFRenderScene(whichEye, theta, rotatev, windowPtr, depthtex_id, depthtex_handle, depthplane)
global GL;
global IPD;
Render an eye
% Light properties
(php;Path)Psychtoolbox/
PsychGLImageProcessing/private/
BFRenderSceneUnwrap.m%%