Additions:
""<div class="subfct" id="Screen">""===[[TransformTexture Screen('TransformTexture')]]===
Deletions:
""<div class="subfct" id="Screen" style="background-color:#eee; padding:1em; border-width:1px; border-style:solid; border-color:#ddd; margin-bottom: 2em;border-top: 5px solid #999999;">""===[[TransformTexture Screen('TransformTexture')]]===
Additions:
""<div class="subfct" id="Screen" style="background-color:#eee; padding:1em; border-width:1px; border-style:solid; border-color:#ddd; margin-bottom: 2em;border-top: 5px solid #999999;">""===[[TransformTexture Screen('TransformTexture')]]===
""</div>""
Deletions:
===[[TransformTexture Screen('TransformTexture')]]===
Additions:
===[[TransformTexture Screen('TransformTexture')]]===
==[[Psychtoolbox]] › [[Screen]].{mex*,dll} subfunction==
%%(matlab;Usage)transtexid = Screen('TransformTexture', sourceTexture, transformProxyPtr [, sourceTexture2][, targetTexture] [, specialFlags]);%%
kPsychAssumeTextureNormalized - Assume source texture(s) are already in a
normalized upright orientation. This can speed up processing, but it can lead to
wrong results if the textures are not normalized and the imaging operation is
non-isotropic - Use with care. A setting of specialFlags ""=="" 2 will ask to create
or set the resulting 'transtexid' texture for high-precision drawing, see same
setting in [[Screen]]('MakeTexture') for explanation. Read 'help
PsychGLImageProcessing' for more infos on how to use this function.
Deletions:
===[[TransformTexture]]===
==ScreenFunctions==
Usage:
transtexid = Screen('TransformTexture', sourceTexture, transformProxyPtr [, sourceTexture2][, targetTexture] [, specialFlags]);
CAUTION! EXPERIMENTAL FEATURE IN EARLY BETA STAGE, DON'T TRUST IT BLINDLY!
kPsychAssumeTextureNormalized.Read 'help PsychGLImageProcessing' for more infos
on how to use this function.
ScreenFunctions