Restore an
OpenGL matrix by fetching it from the matrix stack. See
<
http://www.opengl.org/documentation/red_book_1.0/> Chapter 4 for detailed
information.
Chapter 4 for detailed
information.
</http:><http:> Chapter 4 for detailed
information.
Chapter 4 for detailed
information.
</http:><http:> Chapter 4 for detailed
information.
Chapter 4 for detailed
information.
</http:></div>""
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