Store a backup copy of active current
OpenGL matrix on the matrix stack for
later reuse. The capacity of the matrix backup stack is limited, typically not
more than 27 slots. For each call to glPushMatrix you need to call glPopMatrix
at the appropriate place to avoid overflowing the stack. See
<
http://www.opengl.org/documentation/red_book_1.0/> Chapter 4 for detailed
information.
Chapter 4 for detailed
information.
</http:><http:> Chapter 4 for detailed
information.
Chapter 4 for detailed
information.
</http:><http:> Chapter 4 for detailed
information.
Chapter 4 for detailed
information.
</http:></div>""
Page was generated in 0.1189 seconds